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Setting the table…

Play Solitaire Online

Classic Klondike solitaire — deal Turn 1 for an easier game or Turn 3 for the traditional challenge.

Build four foundation piles from Ace to King. Move cards between tableau columns in alternating colors, draw from the stock when you need more options, and undo freely while you find the winning line. Roughly four out of five deals hide a winning path — pick Easy, Medium, or Hard and see how many you can find.

How to Play Klondike Solitaire

  1. 17 tableau columns with increasing card counts (1-7 cards)
  2. 2Only the top card of each column starts face-up
  3. 3Build tableau columns down in alternating colors (red on black)
  4. 4Move groups of face-up cards between columns
  5. 5Build foundations up by suit from Ace to King
  6. 6Click the stock pile to draw cards to the waste pile
  7. 7When the stock is empty, click to redeal from waste
  8. 8Win by moving all 52 cards to the four foundations

How to play Klondike Solitaire

What is Klondike Solitaire?

Klondike is the most famous solitaire card game in the world. When most people say "Solitaire," they mean Klondike — a single-player game beloved for its balance of simplicity, strategy, and luck. This section covers the rules as they play on this site. For the full history and background of the game, see the linked rules-hub guide at the end of this section.

Game Layout

Klondike uses four distinct areas: Tableau: The main playing area with 7 columns of cards. This is where most of the game takes place. You rearrange cards between columns to uncover hidden cards and build sequences. Stock Pile: The remaining cards after dealing the tableau. You draw from the stock when you need new cards to play with. Waste Pile: Cards drawn from the stock are placed here face-up. Only the top card of the waste pile is available to play. Foundations: Four empty spaces (usually in the top right) where you build your final piles. Each foundation is for one suit, built from Ace up to King. Getting all 52 cards onto the foundations is how you win.

Setting Up

Dealing the Klondike tableau follows a specific pattern: Column 1 (far left): 1 card, face-up. Column 2: 2 cards — 1 face-down, 1 face-up on top. Column 3: 3 cards — 2 face-down, 1 face-up on top. Column 4: 4 cards — 3 face-down, 1 face-up on top. Column 5: 5 cards — 4 face-down, 1 face-up on top. Column 6: 6 cards — 5 face-down, 1 face-up on top. Column 7 (far right): 7 cards — 6 face-down, 1 face-up on top. This uses 28 cards total (1+2+3+4+5+6+7 = 28). The remaining 24 cards form the stock pile, placed face-down. Only the top card of each column is face-up and playable. The face-down cards create the mystery and challenge — you must uncover them by removing the cards on top.

Objective

The goal of Klondike is to build four foundation piles, one for each suit, in ascending order from Ace to King: Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King You must build each suit separately — all hearts go on one foundation, all diamonds on another, all clubs on the third, and all spades on the fourth. The game is won when all 52 cards have been moved to the four foundation piles. This requires uncovering all face-down tableau cards, playing through the stock pile, and organizing cards in the correct order.

Playing from the Stock

When you have no moves available on the tableau, you can draw cards from the stock pile. In Draw 1 mode, you flip one card at a time from the stock to the waste pile. This gives you access to every card in the stock in order. In Draw 3 mode, you flip three cards at a time. Only the top card of each set of three is playable. This means you can only access every third card unless you cycle through the entire stock multiple times. When the stock pile runs out, you can flip the waste pile back over to form a new stock pile and continue drawing. There is no limit to how many times you can cycle through the stock in standard Klondike rules. The top card of the waste pile can be played to any valid tableau column or directly to a foundation.

Building the Tableau

The core of Klondike gameplay is moving cards between tableau columns. The building rules are: Descending Rank: Each card placed on a column must be one rank lower than the card it is placed on. A 9 goes on a 10, a Jack goes on a Queen, etc. Alternating Colors: Cards must alternate between red (hearts, diamonds) and black (clubs, spades). A red 7 goes on a black 8. A black Jack goes on a red Queen. Moving Sequences: Unlike FreeCell, you can move an entire face-up sequence of properly ordered cards from one column to another. For example, if a column has "black 8, red 7, black 6" you can move all three cards together onto a red 9. These rules create cascading sequences of alternating colors. A well-organized column might look like: red King, black Queen, red Jack, black 10, red 9...

Moving Kings

Kings have a special role in Klondike: they are the only cards that can be placed in an empty tableau column. When a tableau column becomes empty (all cards removed), only a King or a sequence starting with a King can be placed there. This rule is different from FreeCell where any card can fill an empty column. This makes King placement a critical strategic decision. Choosing which King to place in an empty column can determine whether you win or lose. Ideally, you want to place a King that allows you to build a long sequence and uncover face-down cards in other columns. Since there are only 4 Kings and 7 columns, creating empty columns is less useful in Klondike than in FreeCell — you need Kings to fill them productively.

Turning Over Cards

Whenever you remove the last face-up card from a tableau column, the top face-down card is automatically flipped face-up. This is one of the most satisfying moments in Klondike — revealing a hidden card and discovering new possibilities. Uncovering face-down cards is essential to winning. Each face-down card flipped is progress, and each one might be the Ace, King, or sequence card you need to advance your game. The 21 face-down cards in the initial deal (0+1+2+3+4+5+6 = 21 face-down cards) represent the unknown element that makes each Klondike game unique. Your ability to strategically uncover these cards determines your success.

Winning the Game

You win Klondike when all 52 cards are on the four foundation piles, with each suit built from Ace to King. In practice, the game often ends with a cascade: once you have uncovered all face-down cards and organized the tableau, the remaining cards flow to the foundations in rapid succession. Not every Klondike deal is winnable. With perfect play (omniscient strategy), approximately 79-82% of deals are solvable. In practice, most players win 15-30% of their games, with expert players reaching 40-50% win rates. You lose when no more moves are possible: no tableau moves, no stock cards to draw, and no way to play the waste pile card. Some positions are clearly lost, while others require careful analysis to determine if any winning path remains.

Draw 1 vs Draw 3

The two main Klondike modes offer very different experiences: Draw 1 (Turn 1): You flip one card at a time from the stock. This gives you access to every stock card in sequence and makes the game significantly easier. Estimated win rate with perfect play: approximately 82%. This mode is recommended for beginners and casual players. Draw 3 (Turn 3): You flip three cards at a time, and only the top card is playable. This means two-thirds of the stock cards are initially inaccessible, requiring multiple passes through the stock to reach them. Estimated win rate with perfect play: approximately 79%. This mode adds a significant strategic layer. Draw 3 strategy differs from Draw 1 in several ways: You must plan ahead when cycling through the stock, knowing which cards are coming. Sometimes you play a less optimal card to shift the stock alignment and reveal a card you need. Multiple stock passes are usually necessary, so conservation of moves matters more. Choose Draw 1 for a relaxing experience. Choose Draw 3 for a more challenging puzzle.

Difficulty settings on this site

The difficulty selector on the game table maps directly to the classic draw modes and pass limits: Easy: Draw 1 with unlimited passes through the stock. Flip one card at a time and recycle the waste as many times as you like — the most forgiving way to play and the best place to learn. Medium: Draw 1 with three passes through the stock. You still flip one card at a time, but you may only cycle through the stock three times, so every draw counts a little more. Hard (Turn 3): Draw 3 with three passes through the stock. Cards come off the stock three at a time and only the top one is playable, with three passes allowed — the traditional tournament-style challenge.

Controls

The game is built for both mouse and touch: Move a card by clicking it and then clicking a valid destination, or by dragging it there directly. Double-click or double-tap a card to send it straight to its foundation when a legal foundation move exists. Click the stock pile to draw the next card or group of cards to the waste. When the stock is empty, click the empty stock space to redeal the waste back into the stock — as long as you still have a pass remaining at your difficulty.

Undo, hints, auto-finish, and stats

Every deal comes with a full set of assists: Unlimited undo and redo let you rewind a line of play and try a different one, all the way back to the opening move. The hint button highlights an available move when you are stuck. Auto-finish appears once the board is safe — when every remaining card can reach the foundations — and clears the rest for you in one click. A timer, move counter, and win statistics track your progress and persist in your browser between sessions, so your record carries over the next time you play.

Keep reading

Solitaire — the classic card game, played the classic way

When people say "solitaire," this is the game they mean. Klondike is the layout that came bundled with Windows in 1990 and turned a nineteenth-century patience game into the most played card game on computers. If you learned solitaire from a parent, an office PC, or a long flight, you learned this one.

The game uses a standard 52-card deck. Cards are dealt into seven tableau columns, with each column holding one more card than the last. Only the top card of each column starts face up, and the remaining cards form the stock. The goal is to build four foundation piles, one per suit, from Ace up to King.

You move cards between tableau columns in descending order with alternating colors — red on black, black on red. When you expose a face-down card, it flips automatically, and every flip opens new options. Draw from the stock one card at a time (Turn 1) or three at a time (Turn 3) when the tableau runs dry.

Klondike sits in a sweet spot between luck and skill, and the numbers prove it. Solver studies put the share of theoretically winnable deals at roughly 79% under Turn 3 rules and closer to 82% under Turn 1 — but those figures assume you can see all 52 cards. You cannot: 21 cards start face down, and every guess about what hides beneath a column can quietly cost you the game. That gap is why real win rates land far below the theoretical ceiling, and why a Turn 1 player who converts about a third of deals is doing genuinely well. The odds page on this site breaks the whole thing down by draw mode and pass limit.

Difficulty here maps onto the two classic rule knobs: how many cards you draw and how many times you may cycle the stock. Easy deals Turn 1 with unlimited passes, so the 24-card stock never runs out of chances. Medium keeps the single-card draw but caps you at three passes, which forces you to spend waste cards deliberately. Hard is the traditional Turn 3 game with three passes — the version serious players use to test themselves, where stock alignment and pass planning decide close games.

For daily players, everything runs in the browser with nothing to install: unlimited fresh deals, undo and redo, a move counter, a timer, and win statistics that persist between sessions. If you are new, the full rules section walks through a full hand from setup to the final cascade, the strategy guide covers the habits that turn near-misses into wins, and the Turn 3 page explains the draw-three game on its own terms.

Winnable deals

~79%

Share of Klondike deals that are theoretically solvable — real win rates run far lower because 21 cards start face down.

Stock passes

3

Medium and Hard allow three trips through the 24-card stock; Easy recycles it without limit.

Hidden cards

21

Face-down cards in every opening deal — the information gap between theoretical odds and your actual results.

Turn 1 vs Turn 3: what actually changes

Turn 1 flips one stock card at a time, so every card in the stock becomes reachable in sequence. Turn 3 flips three at once with only the top card playable, which buries two cards per group and turns the stock into a puzzle of its own.

  • Turn 1 rewards tableau play; the stock is a reliable supplement.
  • Turn 3 rewards stock memory — track which cards sit one or two positions from the top.
  • In Turn 3, playing a "useless" waste card can shift the alignment and unbury the card you need.

How Easy, Medium, and Hard work here

The three difficulty settings change the draw count and the redeal limit, nothing else — the deal itself is always a fresh random shuffle.

  • Easy: Turn 1 with unlimited stock passes — the most forgiving Klondike there is.
  • Medium: Turn 1 capped at three passes, so every trip through the stock has to earn its keep.
  • Hard: Turn 3 with three passes — the classic tournament-style challenge.

A game older than the Gold Rush

The name points to the Klondike region of the Yukon, where 1890s prospectors reportedly passed the winters with it, but the seven-column layout descends from European patience games dating to the late 1700s. Its modern reign began when Microsoft bundled it with Windows 3.0 in 1990 — partly as a tutorial for the mouse — and made it the most played computer game of its era.

Three habits that win more games

Most lost Klondike games are lost to habits, not shuffles. The strategy guide goes deep, but three principles carry most of the weight.

  • Always prefer the move that flips a face-down card, especially in the long right-hand columns.
  • Hold 3s and above out of the foundations while they still have tableau work to do.
  • Never empty a column without a King ready to take the space.

Frequently Asked Questions

What is Klondike Solitaire?
Klondike is the layout most people picture when they hear "solitaire": seven tableau columns, a stock pile, and four foundations built by suit from Ace to King. It shipped with Windows in 1990 and has been the default computer card game ever since.
Can every Klondike game be won?
No. Roughly 79% of Klondike deals are theoretically solvable, but face-down cards hide information you need, so real win rates run far lower — winning about a third of your Turn 1 games is a solid result.
What is the difference between Turn 1 and Turn 3?
Turn 1 flips one stock card at a time, so every card becomes reachable in order. Turn 3 flips three at once with only the top card playable, burying two cards per group. Here, Easy plays Turn 1 with unlimited stock passes, Medium caps Turn 1 at three passes, and Hard is Turn 3 with three passes.
How do I move multiple cards at once?
Pick any face-up card in a column and everything stacked on top of it travels together. Drop the group on a card one rank higher in the opposite color — a red 9 onto a black 10, for example.
What happens when the stock pile is empty?
Click the empty stock spot to turn the waste pile back over and keep drawing. On Easy you can cycle the stock forever; Medium and Hard allow three passes total, so make each trip through count.
Is this game free to play?
Klondike here costs nothing and never will — no account, no install, unlimited fresh deals, and your undo history, timer, and win statistics all live right in your browser.